Crisis Line

Harbor City PD — Crisis Negotiation Unit

Crisis
Line

Every word matters. Every silence too.

iPhone · Coming to the App Store · Free · No ads, no accounts, no purchases

The premise

Fifteen calls. One city. Nothing you can solve with a tactical team.

You work the night shift as a crisis negotiator for Harbor City PD. A line opens, and on the other end is someone holding a room full of people and running out of reasons not to use them. There is no dossier, no perfect option, no second attempt. There is a keyboard and a person who has stopped believing anyone is on their side.

Every subject is written live by an AI language model with a psychology of their own. The words are not multiple choice. You type what you would actually say, and they answer that, not the nearest matching option on a list.

Across fifteen cases it becomes clear that someone calling himself the Conductor has been arranging every incident in the city, and that he has been auditioning you.

A negotiator on a rain-soaked street at night, radio to his ear, patrol cars and tape behind him.
Harbor City — night shift, crisis negotiation unit

A live call

Two meters decide it, and both of them are reading what you type.

Trust is how close he will let you get. Tension is how close his hands are to something nobody can take back. Being kind raises one of them and never far enough: each subject has exactly one thing that genuinely reaches them, and finding it is the whole game.

Case 01 · Harbor City Pharmacy Turn 6 of 22
Trust58
Tension41

Dannydont tell me you understand. you dont. ive had a whole day of people being sorry at me

YouYou're right, I don't. So tell me the part I'm getting wrong.

Dannyshe doesnt have anybody else. thats it. thats the whole thing

YouThen here is exactly what tomorrow looks like. Your sister Ruth collects Mia at seven and she sleeps at Ruth's tonight. The county covers her insulin from Monday and I will have the caseworker's name before we hang up. She gets told her dad is helping the police, and I am the one who tells her.

Danny...say the part about ruth again

Inner thoughtsHe knew her name. Somebody actually went and looked.

Inner thoughts stay hidden during the call and are read back to you in the debrief.

How a call is won

Everybody has a lever. Everybody has an allergy.

Every case opens on the same trust, the same tension and the same number of exchanges. Nothing about the fifteenth call is harder than the first. What changes is who picks up, and what reaches them.

The lever

One thing actually lands

A promise made concrete rather than warm. A silence you refuse to fill. A lie owned out loud before you are caught in it. Kindness keeps them talking; only the lever gets them out.

The allergy

And one thing always backfires

Sympathy, to a man who has had a whole day of it. Strategy talk, to someone performing for a phone camera. Use it and tension climbs, whatever your intentions were.

The clock

Two ways to lose, and only two

Tension reaching ninety-five, or the exchanges running out. Nothing else ends the call early, which means stalling is never free and neither is a wasted sentence.

The crisis

The scene can turn once

A hostage runs. An outside voice gets in their ear. Command moves without telling you. The situation is now a different one, the clock extends, and what was working a minute ago may not any more.

The case board

Fifteen cases. Three acts. One author.

Each has its own scene, its own palette, and a subject whose psychology demands a different way of talking.

Act I — Sparks Five incidents. One city. No pattern anyone can see yet.
  • Case 01

    The First Call

    Harbor City Pharmacy · 4 hostages

  • Case 02

    Eight Minutes

    First National Bank · 5 hostages

  • Case 03

    The Manifesto

    Averil Labs, 41st floor · 1 hostage

  • Case 04

    Professional Courtesy

    Meridian Armored Depot · 6 hostages

  • Case 05

    True Believer

    Harbor City Hall · 9 hostages

Act II — Movements The incidents have an author. He is listening to your calls.
  • Case 06

    Standing Ovation

    Lakeview Galleria food court · 11 hostages

  • Case 07

    Paper Trail

    HCPD Records Annex · 1 hostage

  • Case 08

    Blood Harmony

    Crown & Anchor Pawn · 3 hostages

  • Case 09

    Dead Air

    Pier 9 Cold Storage · 2 hostages

  • Case 10

    The Auction

    Sovereign Tower penthouse · 1 hostage

Act III — Crescendo He is done recruiting. Now it is about you.
  • Case 11

    First Chair

    Orpheum Concert Hall · 14 hostages

  • Case 12

    Static

    KHRB Radio · hostages unconfirmed

  • Case 13

    Encore

    Harbor Bridge, outbound span · 23 hostages

  • Case 14

    The Overture

    112 Marlowe Street · 1 hostage

  • Case 15

    Sealed

    You will know when you get there.

The details

No account. No advertising. Nothing to buy.

Platform
iPhone, current iOS
Price
Free to play
In-app purchases
None
Accounts
None. Nothing to sign up for.
Ads and analytics
None of either
Length
Fifteen cases, three acts
Connection
Required. Characters are written on demand.
Progress
Stored on your device only

This is fiction

Everyone you speak to in Crisis Line is a character written by an AI language model. Nothing you type reaches an emergency service, a dispatcher, or any other human being.

If you or someone else is in real danger or distress, contact your local emergency number. In the United States, the Suicide & Crisis Lifeline answers 24 hours a day.

Call or text 988

Content

Crisis Line depicts hostage situations, violence and psychological distress, including references to suicide and self-harm. It is rated accordingly and is not intended for children.

Your side of each conversation is sent to an AI provider to generate the reply, so please keep real personal details out of the input box. The privacy policy sets out exactly what leaves your phone and who handles it.